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Design System Creation

    I led the creation of a new design system, founded its dedicated team and coordinated the procurements of its management tool.

    Challenge

    • The existing design system was outdated and lacked UX and accessibility guidance. 
    • Inconsistent and low-quality experiences across different products.
    • High development costs due to a lack of an established shared component library
    • Barriers to scaling the business due to a product that couldn’t be used by customers  
    • Decreased morale and motivation within the team due to a negative perception of the product.

    Approach

    • We linked the design system to a new product and aligned it with the business needs.  
    • I developed a strategic plan, including timelines and identified the scope of components and patterns for the alpha version.
    • I establish cross-functionally collaboration with developers, product managers and senior leadership to ensure the design system met everyone’s needs
    • I open new channels of communication to advocate for and gather input from development, architecture, product, and design leadership.

    Role: UX Design Lead, Design Manager \ Team size: 6 designers

    • Align the new design system with the business strategy: efficient use of resources and self-service
    • Secured support from stakeholders by linking the design system to the creation of a new product
    • Set up of UX/UI team
    • Define roadmap and key milestones to roll-out
    • Led the procurement process for Zeroheight
    • Conducted an audit of existing design assets
    • Defined the scope of components and patterns for Phase 1
    • Gathered insights from user research to inform the design system’s requirements.
    • Defined the guiding principles for the design system and its Information Architecture.
    • Creation of component library in Figma, including variants
    • Creation of detailed UX guidelines guided by robust desk research and user testing.
    • Worked with the development team to create a storybook shred components library.